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you cannot activate guardian if you decide to use it.

Not sure what is the hype with making a warrior flame touched though considering that flame touch is a turn ending ability. Naturalist + it helps a lot due to the debris.Ĭreating debris mystic environment spawning abilities was sth i didnt think of! guess it works with bone walls too. even equipping right arm with crossbow has the warior performing a 2 dmg melee attack with the crossbow itself instead of triggering flame coneĮdit 2: maybe warrior's Guardian ability was nerfed and i was late to the flame partyĮdit3:(didnt want to create too long a reply chain) How do you achieve that with warrior class being flame touched? flame cone skill that spews fire is ranged ability(left arm) and does not activate if the warrior performs reaction strike(melee atk only) and would instead attack with whatever is on the right arm.įire strike (right arm melee) works but it doesnt produce any fire. Anyways, I hope that make sense.Any combination of skills leads to hilarious amounts of fire It may not be “viable” but watching your characters live, evolve, and change is a great time. That’s the beauty in transformations, they are a powerful story element, and at it’s core, Wildermyth is a story generator. It wasn’t my original plan for the character, but I had to adapt. He became a stealthy hunter, entering the greyplane and seeking the perfect opportunity to step out and kill 2-4 creatures in one turn, after which he could stand his ground as the surviving creatures attacked him. I bought him a tier 3 dagger and he got the thornfang ability, which refunds an action point for every melee kill. Now I don’t like crossbows much so I had to adapt. In it’s place grew a large stone shield, forcing him to carry a crossbow. It was neat until a battle went south and he lost his arm. Instead, he got a gem in his eye, making him a cool deadshot-like archer with an increased stunt chance.
Transformations wildermyth free#
Sure, once you’ve played a bit you know what event and choices will cause a transformation, but on that first play through, I had my hunter try and free the gem because I thought it would be an item or some kind of treasure. I agree a little bit, but I think that you have to understand that not all transformations are blessings. What do you guys think about this? Do you agree or did I miss some secret skill combination? Or do you not care about the weaker powerlevel and instead just enjoy the flavour it adds to your characters?Īlso while we're on the topic: Am I the only one to wish more of the transformations got their own head instead of just colouring the hair? The only exceptions I'm aware of are the skeleton and the celestial. Be it the lower HP pool, the lack of useful warrior skills such as two close quarters attacks per turn and splash damage or just most mystic and hunter abilities not applying to the mostly melee-focused transformations, they just don't feel worthwhile on the other classes. I mostly succeeded, so I feel qualified to talk about them as a whole.Īnd my conclusion is that they're just not that viable on non-warriors. For me, one of those elements is the transformations.Īs soon as I found out that transformations are available, it was the obvious choice for me to collect them all.

Still, being in early access, there are bound to be some elements that don't quite click yet. After 174 hours of playtime I have realised that's not entirely true it already IS a great game. I picked up Wildermyth in the last steam sale, thinking it was a neat little game with potential to develop into something great.
